![]() It is nice to see another Persona story, and I did mostly enjoy it. The story is too long and a bit unsatisfying It’s a fun way to add a progression system to a fighting game. That means you’ll always become stronger, so you’ll eventually make it to the end. You probably won’t beat a dungeon in one go, and you can’t start over in the middle of one if you lose, but you keep your character’s level even after you fail. This increases your stats and gives you abilities (like ones that will slowly regenerate health). You earn experience points when you win fights, which can then level up your main and support characters. You pick one character to fight as and a support character, and then you pick a dungeon (which is basically just a series of battles). Ultimax’s new mode lacks anything in the way of a story, but it focuses on the JRPG series’ other famous trait: grinding. ![]() It’s more of a visual novel than a game, but it’s great for fans of the series to see their favorite characters return and interact with each other. It’s mostly text and dialogue, with the actual fighting taking a back seat (it’s all pretty easy to beat, and you can even set the fights to take place automatically if you don’t want to deal with them). Still, the story is massive, and it’ll take a good chunk of time just to get through it. This is actually a welcome change, since it results in less repeated content. Ultimax starts right where it left off, although you now play through just two campaigns that focus on each group, instead of playing out stories for each individual character. The original Persona 4 Arena featured a lengthy story mode that united the casts of Persona 3 and Persona 4 and continued their stories. These versions focus more on offensive traits, suitable for those that prefer a high-risk, high-reward style of play. Most of the characters also now have Shadow forms that you can select. Sho Minazuki comes in two forms, one of which actually doesn’t have a Persona, so he plays more like a traditional fighting-game character. ![]() If he gets enough hits and runs (which he earns by hitting the player), he can enter a powered-up state. Junpei wields a baseball bat, and a ballpark scoreboard actually appears next to his super-meter. Ultimax adds five new characters, and they each make worthy additions to the roster. They’d never beat a more experienced player who knows more techniques and more effective combos, but at least a newbie can put up something of a fight before they master the intricacies. Anyone who’s played Arc System’s other fighter franchises, like BlazBlue and Guilty Gear, will quickly get a grasp on the hectic gameplay, but the various subsystems that the JRPGs inspired (like the Personas and the additions of status effects) add a lot of depth.Īlso, while Ultimax is actually complex and difficult to master, newcomers can quickly pull of flashy combos (each character can execute at least one impressive sequence of moves by simply pressing one button over and over). Not only can every character fight with basic attacks and special moves, but they can also summon their Personas to help them during battle. Like the original Persona 4 Arena, Ultimax uses beautiful 2D sprites in a hectic, fast-paced, combo-based fighting game.
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